--Cursilver Chain of Agony local s,id=GetID() function s.initial_effect(c) --You can only control 1 "Cursilver Chain of Agony". c:SetUniqueOnField(1,0,id) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --If a monster(s) is Special Summoned and you control a "Cursilver" monster: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --All monsters your opponent controls lose 100 ATK/DEF for each "Cursilver" card on the field and in the GYs. local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetValue(s.atkval) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) end function s.atkval(e,c) local LOCATIONS=LOCATION_GRAVE+LOCATION_MZONE+LOCATION_FZONE+LOCATION_SZONE return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard, 0xc72),0,LOCATIONS,LOCATIONS,nil)*-100 end function s.filter(c) return c:IsFaceup() and (c:GetAttack()>0 or aux.NegateMonsterFilter(c)) end function s.disconfilter(c) return c:IsFaceup() and c:IsSetCard(0xc72) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.disconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK_FINAL) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetValue(0) tc:RegisterEffect(e3) end end