--Oniritron Device - Absorb Orb local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EVENT_BATTLE_START) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function(e) return s.IsOniritron(e:GetHandler()) end) e2:SetCost(s.acost) e2:SetTarget(s.atg) e2:SetOperation(s.aop) c:RegisterEffect(e2) end function s.IsOniritron(c) return c:IsSetCard(0x721) end function s.xyzfilter(c) return c:IsSetCard(0x721) and c:IsType(TYPE_XYZ) and c:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.xyzfilter(chkc) end if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then c:CancelToGrave() Duel.Overlay(tc,c) end end function s.acost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function s.atg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=c:GetBattleTarget() if chk==0 then return tc and c:IsType(TYPE_XYZ) and not tc:IsType(TYPE_TOKEN) and tc:IsAbleToChangeControler() end end function s.aop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetBattleTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToBattle() and not tc:IsImmuneToEffect(e) then Duel.Overlay(c,tc,true) end end