--Aurora Bird local s,id=GetID() function s.initial_effect(c) aux.AddOrigTimeleapType(c,false) aux.AddTimeleapProc(c,4,aux.FALSE,aux.FALSE) c:EnableReviveLimit() --You can also Time Leap Summon this card using a level 2 or lower Effect Monster. local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(s.sumcon) e1:SetTarget(s.sumtg) e1:SetOperation(s.sumop) e1:SetValue(SUMMON_TYPE_TIMELEAP) c:RegisterEffect(e1) --If this card is Time Leap Summoned you can target 1 Attack Position monster your opponent controls; change it to face-down Defense Position. local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,{id,0}) e2:SetCondition(s.poscon) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) --If this card is sent from the field to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.drcon) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SPSUMMON_SUCCESS) ge1:SetLabel(id) ge1:SetCondition(s.regcon) ge1:SetOperation(s.regop) Duel.RegisterEffect(ge1,0) end) end function s.sumcon(e) local c=e:GetHandler() local tp=c:GetControler() return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)>0 and Duel.IsExistingMatchingCard(s.tlfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) and s.checkatls(c,e,tp) end function s.tlfilter(c,e,tp) local tp=c:GetControler() return c:IsFaceup() and (c:IsLevel(3) or (Duel.GetFlagEffect(c:GetControler(),id)>1 and c:IsLevelBelow(2))) and c:IsType(TYPE_EFFECT) and c:IsAbleToRemove(tp,POS_FACEUP,REASON_MATERIAL+REASON_TIMELEAP) and c:IsCanBeTimeleapMaterial() --and Duel.GetLocationCountFromEx(tp,tp,c,TYPE_TIMELEAP)>0 end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,c) s.performatls(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.tlfilter,tp,LOCATION_MZONE,0,0,1,nil,e,tp) if #g==0 then return false end if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end end function s.sumop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end c:SetMaterial(g) Duel.Remove(g,POS_FACEUP,REASON_MATERIAL+REASON_TIMELEAP) aux.TimeleapHOPT(tp) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_TIMELEAP) end function s.posfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanTurnSet() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUPATTACK) local g=Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==0 then return end Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_HAND) end function s.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(1-tp,id,RESET_PHASE+PHASE_END,0,1) end --STUFF TO MAKE IT WORK WITH EFFECT_EXTRA_TIMELEAP_SUMMON function s.checkatls(c,e,tp) if c==nil then return true end if (c:IsType(TYPE_PENDULUM) or c:IsType(TYPE_PANDEMONIUM)) and c:IsFaceup() then return false end local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_EXTRA_TIMELEAP_SUMMON)} local exsumcheck=false for _,te in ipairs(eset) do if not te:GetValue() or type(te:GetValue())=="number" or te:GetValue()(e,c) then exsumcheck=true end end eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_IGNORE_TIMELEAP_HOPT)} local ignsumcheck=false for _,te in ipairs(eset) do if te:CheckCountLimit(tp) then ignsumcheck=true break end end return (Duel.GetFlagEffect(tp,828)<=0 or (exsumcheck and Duel.GetFlagEffect(tp,830)<=0) or c:IsHasEffect(EFFECT_IGNORE_TIMELEAP_HOPT) or ignsumcheck) end function s.performatls(tp) local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_EXTRA_TIMELEAP_SUMMON)} local igneset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_IGNORE_TIMELEAP_HOPT)} local exsumeff,ignsumeff local options={} if (#eset>0 and Duel.GetFlagEffect(tp,830)<=0) or #igneset>0 then local cond=1 if Duel.GetFlagEffect(tp,828)<=0 then table.insert(options,aux.Stringid(433005,15)) cond=0 end for _,te in ipairs(eset) do table.insert(options,te:GetDescription()) end for _,te in ipairs(igneset) do if te:CheckCountLimit(tp) then table.insert(options,te:GetDescription()) end end local op=Duel.SelectOption(tp,table.unpack(options))+cond if op>0 then if op<=#eset then exsumeff=eset[op] else ignsumeff=igneset[op-#eset] end end end if exsumeff~=nil then Duel.RegisterFlagEffect(tp,829,RESET_PHASE+PHASE_END,0,1) Duel.Hint(HINT_CARD,0,exsumeff:GetHandler():GetOriginalCode()) elseif ignsumeff~=nil then Duel.Hint(HINT_CARD,0,ignsumeff:GetHandler():GetOriginalCode()) ignsumeff:UseCountLimit(tp) end end