--Karate Master local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,aux.FilterEqualFunction(Card.GetVibe,1),2,2) --Once per turn: You can double this card's original ATK, but destroy it during your opponent's next End Phase. local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetOperation(s.operaion) c:RegisterEffect(e1) end function s.operaion(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(c:GetBaseAttack()*2) e1:SetReset(RESET_EVENT+RESETS_STANDARD_DISABLE+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) c:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCountLimit(1) e2:SetLabelObject(c) e2:SetCondition(s.descon) e2:SetOperation(s.desop) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1)) Duel.RegisterEffect(e2,tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and e:GetLabelObject():GetFlagEffect(id)>0 end function s.desop(e,tp,eg,ep,ev,re,r,rp) local sc=e:GetLabelObject() Duel.Destroy(sc,REASON_EFFECT) end