--Primalgeddon Amethyst --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x487),aux.NonTuner(Card.IsRace,RACE_DINOSAUR+RACE_DRAGON+RACE_SEASERPENT+RACE_WYRM),1) c:EnableReviveLimit() --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(cid.thcon) e1:SetTarget(cid.thtg) e1:SetOperation(cid.thop) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id+100) e2:SetCost(cid.cost) e2:SetTarget(cid.target) e2:SetOperation(cid.activate) c:RegisterEffect(e2) end --TOHAND function cid.thfilter(c) return c:IsSetCard(0x487) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end --------- function cid.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsSummonType(SUMMON_TYPE_SYNCHRO) and c:GetMaterial():IsExists(Card.IsType,1,nil,TYPE_NORMAL) end function cid.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cid.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.thfilter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,aux.NecroValleyFilter(cid.thfilter),tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function cid.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end --NEGATE function cid.costfilter(c) return c:IsRace(RACE_DINOSAUR+RACE_DRAGON+RACE_SEASERPENT+RACE_WYRM) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() end function cid.check(c,e) return ((c:IsFaceup() and not c:IsDisabled()) or c:IsType(TYPE_TRAPMONSTER)) and c:IsRelateToEffect(e) end -------- function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.disfilter1(chkc) end if chk==0 then if e:GetLabel()==1 then e:SetLabel(0) return Duel.IsExistingMatchingCard(cid.costfilter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingTarget(aux.disfilter1,tp,0,LOCATION_ONFIELD,1,nil) else return false end end e:SetLabel(0) local rt=Duel.GetTargetCount(aux.disfilter1,tp,0,LOCATION_ONFIELD,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local cg=Duel.SelectMatchingCard(tp,cid.costfilter,tp,LOCATION_HAND,0,1,rt,nil) local ct=cg:GetCount() if ct>0 then Duel.Remove(cg,POS_FACEUP,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,aux.disfilter1,tp,0,LOCATION_ONFIELD,ct,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0) end end function cid.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(cid.check,nil,e) if #sg<=0 then return end local tc=sg:GetFirst() while tc do Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end tc=sg:GetNext() end end