--Primalgeddon Protector --Scripted by: XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --immune local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(cid.immcon) e1:SetCost(cid.immcost) e1:SetOperation(cid.immop) c:RegisterEffect(e1) --atk local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,id+100) e3:SetCondition(cid.descon) e3:SetCost(aux.bfgcost) e3:SetTarget(cid.destg) e3:SetOperation(cid.desop) c:RegisterEffect(e3) end --IMMUNE function cid.efilter(e,re) return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and re:IsActivated() end -------- function cid.immcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 end function cid.immcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function cid.immop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x487)) e1:SetValue(cid.efilter) if Duel.GetCurrentPhase()==PHASE_MAIN1 then e1:SetReset(RESET_PHASE+PHASE_MAIN1) else e1:SetReset(RESET_PHASE+PHASE_MAIN2) end Duel.RegisterEffect(e1,tp) -- local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetTargetRange(1,0) e2:SetTarget(function (e,c) return false end) if Duel.GetCurrentPhase()==PHASE_MAIN1 then e2:SetReset(RESET_PHASE+PHASE_MAIN1) else e2:SetReset(RESET_PHASE+PHASE_MAIN2) end Duel.RegisterEffect(e2,tp) end --ATK function cid.sprfilter(c) return c:IsFaceup() and c:IsType(TYPE_MONSTER) and not c:IsType(TYPE_EFFECT+TYPE_PENDULUM+TYPE_PANDEMONIUM) end function cid.atkfilter2(c) return c:IsFaceup() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x487) end ---------- function cid.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(cid.sprfilter,tp,LOCATION_MZONE,0,1,nil) end function cid.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.atkfilter2(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.atkfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,cid.atkfilter2,tp,LOCATION_MZONE,0,1,1,nil) end function cid.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end