--炎王の聖域 local s,id=GetID() function s.initial_effect(c) aux.AddCodeList(c,57554544) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetTarget(s.desreptg) e2:SetValue(s.desrepval) e2:SetOperation(s.desrepop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCountLimit(1) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.stfilter(c,tp) return c:IsCode(57554544) and not c:IsForbidden() and c:CheckUniqueOnField(tp) and c:IsCanPlaceInFieldZone(tp,tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.stfilter,tp,LOCATION_DECK,0,nil) if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() if tc then local fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5) if fc then Duel.SendtoGrave(fc,REASON_RULE) Duel.BreakEffect() end Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true) end end end function s.repfilter(c,tp) return c:IsControler(tp) and c:IsLocation(LOCATION_FZONE) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.desfilter(c,e,tp) return c:IsControler(tp) and c:IsFaceupEx() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED) end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,nil,e,tp) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,1,nil,e,tp) e:SetLabelObject(g:GetFirst()) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true) return true end return false end function s.desrepval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.desrepop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local tc=e:GetLabelObject() tc:SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(tc,REASON_EFFECT+REASON_REPLACE) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end function s.mfilter(c) return c:IsFaceup() and c:IsSetCard(0x81) and not c:IsType(TYPE_TOKEN) end function s.xyzfilter(c,mg) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsXyzSummonable(mg) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil) return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,g) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil) local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,g) if xyzg:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local xyz=xyzg:Select(tp,1,1,nil):GetFirst() Duel.XyzSummon(tp,xyz,g,1,6) end end