--Paracyclis Surfacing local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetOperation(s.activate) e1:HOPT() c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:Desc(2) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(aux.bfgcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) e2:HOPT() c:RegisterEffect(e2) end function s.tgfilter(c) return c:IsRace(RACE_INSECT) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_COST) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:Desc(1) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVING) e1:SetCondition(s.discon) e1:SetOperation(s.disop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterHint(tp,id,PHASE_END,1,id,1) end function s.discon(e,tp,eg,ep,ev,re,r,rp) local race,loc,p=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_RACE,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_CONTROLER) return re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsSetCard(0x308) and race&RACE_INSECT>0 and loc==LOCATION_GRAVE and p==tp end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end function s.thfilter(c) return c:IsSetCard(0x308) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and c:NotBanishedOrFaceup() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil) if #g>0 then Duel.Search(g,tp) end end