--Paracyclissavior of Future, Starrain local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) --fusion summon c:EnableReviveLimit() aux.AddFusionProcFunRep(c,s.ffilter,3,false) aux.AddContactFusionProcedureGlitchy(c,0,false,SUMMON_TYPE_FUSION,Card.IsAbleToDeckOrExtraAsCost,LOCATION_MZONE,0,nil,s.matop) --Trigger Effect local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DDD) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(aux.FusionSummonedCond) e1:SetCost(aux.LabelCost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --direct attack local e2=Effect.CreateEffect(c) e2:Desc(1) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.dacon) e2:SetCost(s.dacost) e2:SetOperation(s.daop) c:RegisterEffect(e2) end s.material_setcode=0x308 function s.ffilter(c,fc,sub,mg,sg) return c:IsFusionSetCard(0x308) and c:GetLevel()>=8 and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode())) end function s.matop(g,e,tp,eg,ep,ev,re,r,rp,c) local cg=g:Filter(Card.IsFacedown,nil) if cg:GetCount()>0 then Duel.ConfirmCards(1-c:GetControler(),cg) end return aux.PlaceCardsOnDeckBottom(tp,g,REASON_COST|REASON_FUSION|REASON_MATERIAL) end function s.cfilter(c) return c:IsSetCard(0x308) and c:IsAbleToGraveAsCost() end function s.tsfilter(c,tp) return not c:IsCanTurnSetGlitchy(tp) and c:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsCanTurnSetGlitchy,tp,0,LOCATION_MZONE,nil,tp) if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return #g>0 and Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end e:SetLabel(0) local tab={} for ct=#g,1,-1 do if Duel.IsPlayerCanDiscardDeckAsCost(tp,ct) then for i=1,ct do table.insert(tab,i) end break end end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NUMBER) local n=Duel.AnnounceNumber(tp,table.unpack(tab)) local ct=Duel.DiscardDeck(tp,n,REASON_COST) Duel.SetTargetParam(ct) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,ct,1-tp,LOCATION_MZONE) local g2=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local n2=Duel.GetMatchingGroupCount(s.tsfilter,tp,0,LOCATION_MZONE,nil,tp) local ct2 = #g-ct+n2 if ct2>0 then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,ct2,1-tp,LOCATION_MZONE) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.GetTargetParam() local g=Duel.GetMatchingGroup(Card.IsCanTurnSetGlitchy,tp,0,LOCATION_MZONE,nil,tp) if ct<=#g then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSITION) local ng=g:Select(tp,ct,ct,nil) if #ng>0 then Duel.HintSelection(ng) Duel.ChangePosition(ng,POS_FACEDOWN_DEFENSE) end end local sg=Duel.GetMatchingGroup(Card.IsPosition,tp,0,LOCATION_MZONE,nil,POS_FACEDOWN_DEFENSE) for tc in aux.Next(sg) do local e1=Effect.CreateEffect(c) e1:Desc(2) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCondition(s.limcon) if Duel.GetTurnPlayer()==tp then e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2) else e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,3) end e1:SetLabel(Duel.GetTurnCount(),tp) tc:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:Desc(3) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e2:SetCondition(s.limcon2) e2:SetValue(1) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UNRELEASABLE_SUM) tc:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EFFECT_UNRELEASABLE_NONSUM) tc:RegisterEffect(e4) end local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE):Filter(Card.IsFaceup,nil) if #g>0 then Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end function s.limcon(e) local ct,tp=e:GetLabel() return Duel.GetTurnCount()>ct and Duel.GetTurnPlayer()==1-tp end function s.limcon2(e) return e:GetHandler():IsPosition(POS_FACEDOWN_DEFENSE) end function s.dacon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function s.dafilter(c) return c:IsRace(RACE_INSECT) and c:IsAbleToGraveAsCost() end function s.dacost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.dafilter,tp,LOCATION_EXTRA,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.dafilter,tp,LOCATION_EXTRA,0,3,3,nil) Duel.SendtoGrave(g,REASON_COST) end function s.daop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToChain() then local e1=Effect.CreateEffect(c) e1:Desc(4) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end