--Paracyclis Vanguard, Black Waspear local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_DDD+EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,id) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x308) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_MZONE,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToChain() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsPosition(POS_FACEDOWN_DEFENSE) end if chk==0 then return Duel.IsExistingTarget(Card.IsPosition,tp,0,LOCATION_MZONE,1,nil,POS_FACEDOWN_DEFENSE) and Duel.IsPlayerCanDraw(tp,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.SelectTarget(tp,Card.IsPosition,tp,0,LOCATION_MZONE,1,1,nil,POS_FACEDOWN_DEFENSE) Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToChain() then local e1=Effect.CreateEffect(e:GetHandler()) e1:Desc(2) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT) if Duel.GetTurnPlayer()==tp then e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) else e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2) end tc:RegisterEffect(e1) end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end