--Smokai Heliox local cid,id=GetID() function cid.initial_effect(c) --lvchange local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(cid.lvtg) e1:SetOperation(cid.lvop) c:RegisterEffect(e1) --effect gain local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(cid.efcon) e2:SetOperation(cid.efop) c:RegisterEffect(e2) end function cid.lvfilter(c,lv) return c:IsFaceup() and c:IsRace(RACE_FAIRY) and not c:IsLevel(lv) and c:IsLevelAbove(1) end function cid.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.lvfilter(chkc,e:GetHandler():GetLevel()) end if chk==0 then return Duel.IsExistingTarget(cid.lvfilter,tp,LOCATION_MZONE,0,1,nil,e:GetHandler():GetLevel()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,cid.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,e:GetHandler():GetLevel()) end function cid.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(tc:GetLevel()) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) end Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil) if g:GetCount()>0 then Duel.Destroy(g,REASON_EFFECT) end end function cid.ffilter(c) return not c:IsSetCard(0xa69) end function cid.efcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetReasonCard() return not ec:GetMaterial():IsExists(cid.ffilter,1,nil) and r==REASON_XYZ end function cid.efop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local c=e:GetHandler() local rc=c:GetReasonCard() local e3=Effect.CreateEffect(rc) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER) e3:SetCountLimit(1) e3:SetCondition(cid.condition) e3:SetTarget(cid.target) e3:SetOperation(cid.operation) e3:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e3,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function cid.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end function cid.filter(c) return c:GetSummonLocation()==LOCATION_EXTRA and not (c:IsAttack(0) and c:IsDisabled()) end function cid.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,cid.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end end