--PSY-Smokai: Flame Subjugator local cid,id=GetID() function cid.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,cid.mfilter,2,2) c:EnableReviveLimit() --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(cid.discon) e2:SetTarget(cid.sptg) e2:SetOperation(cid.spop) c:RegisterEffect(e2) --extra attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id+1000) e3:SetCost(cid.cost) e3:SetCondition(cid.condition) e3:SetTarget(cid.eatg) e3:SetOperation(cid.eaop) c:RegisterEffect(e3) end function cid.mfilter(c) return c:IsSetCard(0xa69) end function cid.discon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) end function cid.filter(c,e,tp) return c:IsSetCard(0xa69) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function cid.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cid.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function cid.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cid.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2,true) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_ATTACK) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE) e3:SetValue(1) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3,true) Duel.SpecialSummonComplete() end end function cid.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) and e:GetHandler():IsReleasable() end e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST) Duel.Release(e:GetHandler(),REASON_COST) end function cid.eafilter(c) return c:IsFaceup() and c:IsSetCard(0xa69) and c:IsType(TYPE_RITUAL) or (c:IsSetCard(0xa69) and not c:IsAbleToHandAsCost()) end function cid.eatg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cid.eafilter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.eafilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,cid.eafilter,tp,LOCATION_MZONE,0,1,1,nil) end function cid.eaop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ATTACK_ALL) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) end local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(cid.ftarget) e2:SetLabel(tc:GetFieldID()) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetTarget(cid.tg) e3:SetCode(EFFECT_DISABLE) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end function cid.ftarget(e,c) return e:GetLabel()~=c:GetFieldID() end function cid.tg(e,c) return c:GetAttack()==0 or c:GetDefense()==0 end