--ESPergear Armor: Shield function c16000044.initial_effect(c) --equip local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(16000044,0)) e0:SetProperty(EFFECT_FLAG_CARD_TARGET) e0:SetCategory(CATEGORY_EQUIP) e0:SetType(EFFECT_TYPE_IGNITION) e0:SetRange(LOCATION_MZONE) e0:SetTarget(c16000044.eqtg) e0:SetOperation(c16000044.eqop) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(16000044,1)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_HAND) e1:SetTarget(c16000044.eqtg2) e1:SetOperation(c16000044.eqop2) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(16000044,2)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(c16000044.sptg) e2:SetOperation(c16000044.spop) c:RegisterEffect(e2) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetValue(c16000044.repval) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(16000043,3)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) --e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetCountLimit(1,16000044) e4:SetRange(LOCATION_SZONE) e4:SetCondition(c16000044.spcon2) e4:SetCost(c16000044.spcost2) e4:SetTarget(c16000044.sptg2) e4:SetOperation(c16000044.spop2) c:RegisterEffect(e4) end function c16000044.filter(c) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and c:IsCode(16000020) and ct2==0 end function c16000044.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000044.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000044)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000044.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c16000044.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(16000044,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000044.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c16000044.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c16000044.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000044.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000044)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000044.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c16000044.filter,tp,LOCATION_MZONE,0,1,1,nil) c:RegisterFlagEffect(16000044,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000044.eqop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c16000044.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) end function c16000044.eqlimit(e,c) return c==e:GetLabelObject() end function c16000044.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(16000044)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(16000044,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000044.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) then Duel.SendtoGrave(c,REASON_RULE) end end function c16000044.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 or bit.band(r,REASON_EFFECT)~=0 end function c16000044.spfilter(c,e,tp) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c16000044.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED) end function c16000044.spcost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c16000044.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local tg=Duel.GetMatchingGroup(c16000044.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp) if ft<=0 or tg:GetCount()==0 then return end if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=tg:Select(tp,ft,ft,nil) local tc=g:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2) tc=g:GetNext() end Duel.SpecialSummonComplete() end end