--ESPergear Leader :Supreme Swordtress local cid,id=GetID() function cid.initial_effect(c) aux.AddOrigEvoluteType(c) aux.AddEvoluteProc(c,nil,8,aux.FilterBoolFunction(Card.IsCode,16000020),1,1,cid.filter2,1,1) c:EnableReviveLimit() --Disable local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetRange(LOCATION_MZONE) e1:SetCondition(cid.condition) e1:SetCost(cid.cost) e1:SetOperation(cid.operation) c:RegisterEffect(e1) --attack all local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ATTACK_ALL) e2:SetValue(cid.atkfilter) c:RegisterEffect(e2) --Special SUmmon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(cid.spcon) e4:SetTarget(cid.sumtg) e4:SetOperation(cid.spop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_REMOVE) c:RegisterEffect(e5) local e6=e4:Clone() e6:SetCode(EVENT_TO_DECK) c:RegisterEffect(e6) end function cid.filter2(c,ec,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_UNION) and c:IsRace(RACE_MACHINE) end function cid.atkfilter(e,c) return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL end function cid.condition(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() return bc and bc:GetSummonLocation()==LOCATION_EXTRA end function cid.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveEC(tp,4,REASON_COST) end e:GetHandler():RemoveEC(tp,4,REASON_COST) end function cid.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=e:GetHandler():GetBattleTarget() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL) bc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL) bc:RegisterEffect(e2) --damage local e4=Effect.CreateEffect(e:GetHandler()) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_AVAILABLE_BD) e4:SetCode(EVENT_PRE_BATTLE_DAMAGE) e4:SetRange(LOCATION_MZONE) e4:SetCondition(cid.damcon) e4:SetOperation(cid.damop) e4:SetReset(RESET_PHASE+PHASE_DAMAGE) c:RegisterEffect(e4) --battle indestructable local e5=Effect.CreateEffect(e:GetHandler()) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e5:SetValue(1) e5:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) bc:RegisterEffect(e5) end function cid.damcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and e:GetHandler():GetBattleTarget()~=nil end function cid.damop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(ep,ev*2) end function cid.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function cid.mgfilter(c,e,tp,sync) return not c:IsControler(tp) or not c:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) or not r==REASON_MATERIAL+0x10000000 or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) or c:IsHasEffect(EFFECT_NECRO_VALLEY) end function cid.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) local mg=e:GetHandler():GetMaterial() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if chk==0 then return mg:GetCount()>0 and ft>=mg:GetCount() and not mg:IsExists(cid.mgfilter,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,mg,mg:GetCount(),tp,0) end function cid.spop(e,tp,eg,ep,ev,re,r,rp) local mg=e:GetHandler():GetMaterial() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if mg:GetCount()>ft or mg:IsExists(cid.mgfilter,1,nil,e,tp,e:GetHandler()) then return end Duel.SpecialSummon(mg,0,tp,tp,false,false,POS_FACEUP) end