--ESPergear Armor: Lance function c16000028.initial_effect(c) --equip the waifu ( ͡° ͜ʖ ͡°) local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(16000028,0)) e0:SetProperty(EFFECT_FLAG_CARD_TARGET) e0:SetCategory(CATEGORY_EQUIP) e0:SetType(EFFECT_TYPE_IGNITION) e0:SetRange(LOCATION_MZONE) e0:SetTarget(c16000028.eqtg) e0:SetOperation(c16000028.eqop) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(16000028,1)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_HAND) e1:SetTarget(c16000028.eqtg2) e1:SetOperation(c16000028.eqop2) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(16000028,2)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(c16000028.sptg) e2:SetOperation(c16000028.spop) c:RegisterEffect(e2) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetValue(c16000028.repval) --Level change for the waifu ( ͡° ͜ʖ ͡°) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(16000028,3)) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetCountLimit(1) e4:SetRange(LOCATION_MZONE) e4:SetTarget(c16000028.tg) e4:SetOperation(c16000028.op) c:RegisterEffect(e4) --spsummon local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(16000028,4)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_SZONE) e5:SetCountLimit(1,16000028) e5:SetCondition(c16000028.spcon2) e5:SetCost(c16000028.dacost) e5:SetTarget(c16000028.datarget) e5:SetOperation(c16000028.dab) c:RegisterEffect(e5) --eqlimit local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetCode(EFFECT_EQUIP_LIMIT) e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e7:SetValue(1) c:RegisterEffect(e7) end function c16000028.filter(c) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and c:IsCode(16000020) and ct2==0 end function c16000028.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000028.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000028)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000028.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c16000028.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(16000028,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000028.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c16000028.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c16000028.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000028.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000028)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000028.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c16000028.filter,tp,LOCATION_MZONE,0,1,1,nil) c:RegisterFlagEffect(16000028,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000028.eqop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c16000028.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) end function c16000028.eqlimit(e,c) return c==e:GetLabelObject() end function c16000028.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(16000028)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(16000028,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000028.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) then Duel.SendtoGrave(c,REASON_RULE) end end function c16000028.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 or bit.band(r,REASON_EFFECT)~=0 end function c16000028.baefilter(c) return c:IsFaceup() and c:IsSetCard(0x667f) and c:GetLevel()>0 end function c16000028.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000028.baefilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c16000028.baefilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c16000028.baefilter,tp,LOCATION_MZONE,0,1,1,nil) local t={} local i=1 local p=1 local lv=g:GetFirst():GetLevel() for i=1,6 do if lv~=i then t[p]=i p=p+1 end end t[p]=nil Duel.Hint(HINT_SELECTMSG,tp,567) e:SetLabel(Duel.AnnounceNumber(tp,table.unpack(t))) end function c16000028.op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function c16000028.ssfilter(c,e,tp) return c:IsSetCard(0x667f) and and not c:IsCode(16000028) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c16000028.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget():IsCode(16000020) end function c16000028.dacost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c16000028.datarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return false end local g=Duel.GetDecktopGroup(tp,3) local result=g:FilterCount(c16000028.ssfilter,nil,e,tp)>0 return result end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,ATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c16000028.dab(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() then local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.ConfirmDecktop(p,3) local g=Duel.GetDecktopGroup(p,3) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,p,HINTMSG_SPSUMMON) local sg=g:Select(p,1,1,nil) if sg:GetFirst():IsCanBeSpecialSummoned(e,0,tp,false,false) then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) else Duel.SendtoGrave(sg,REASON_RULE) end Duel.ShuffleDeck(p) end end end