--ESPergear Armor:Steed function c16000027.initial_effect(c) --equip local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(16000027,0)) e0:SetProperty(EFFECT_FLAG_CARD_TARGET) e0:SetCategory(CATEGORY_EQUIP) e0:SetType(EFFECT_TYPE_IGNITION) e0:SetRange(LOCATION_MZONE) e0:SetTarget(c16000027.eqtg) e0:SetOperation(c16000027.eqop) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(16000027,1)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_HAND) e1:SetTarget(c16000027.eqtg2) e1:SetOperation(c16000027.eqop2) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(16000027,2)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(c16000027.sptg) e2:SetOperation(c16000027.spop) c:RegisterEffect(e2) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetValue(c16000027.repval) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_SPSUMMON_PROC) e4:SetProperty(EFFECT_FLAG_UNCOPYABLE) e4:SetRange(LOCATION_HAND) e4:SetCondition(c16000027.spconx) c:RegisterEffect(e4) --direct local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_EQUIP) e5:SetCode(EFFECT_DIRECT_ATTACK) e5:SetOperation(c16000027.rdop) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e6:SetRange(LOCATION_SZONE) e6:SetCode(EVENT_PRE_BATTLE_DAMAGE) e6:SetCondition(c16000027.rdcon) e6:SetOperation(c16000027.rdop) c:RegisterEffect(e6) --eqlimit local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetCode(EFFECT_EQUIP_LIMIT) e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e7:SetValue(1) c:RegisterEffect(e7) end function c16000027.filter(c) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and c:IsCode(16000020) and ct2==0 end function c16000027.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000027.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000027)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000027.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c16000027.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(16000027,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000027.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or not c16000027.filter(tc) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end aux.SetUnionState(c) end function c16000027.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000027.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000027)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000027.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c16000027.filter,tp,LOCATION_MZONE,0,1,1,nil) c:RegisterFlagEffect(16000027,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000027.eqop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c16000027.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) end function c16000027.eqlimit(e,c) return c==e:GetLabelObject() end function c16000027.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(16000027)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(16000027,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000027.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) and not c:IsFaceup() then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) then Duel.SendtoGrave(c,REASON_RULE) end end function c16000027.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 or bit.band(r,REASON_EFFECT)~=0 end function c16000027.waifufilter(c) return c:IsFaceup() and c:IsCode(16000020) end function c16000027.spconx(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c16000027.waifufilter,c:GetControler(),LOCATION_MZONE,0,1,nil) end function c16000027.rdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local eqc=c:GetEquipTarget() return ep~=tp and eqc==Duel.GetAttacker() and Duel.GetAttackTarget()==nil and eqc:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function c16000027.rdop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(ep,ev/2) end