--ESPergear Armor:Helmet function c16000021.initial_effect(c) --equip local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(16000021,0)) e0:SetProperty(EFFECT_FLAG_CARD_TARGET) e0:SetCategory(CATEGORY_EQUIP) e0:SetType(EFFECT_TYPE_IGNITION) e0:SetRange(LOCATION_MZONE) e0:SetTarget(c16000021.eqtg) e0:SetOperation(c16000021.eqop) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(16000021,1)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_HAND) e1:SetTarget(c16000021.eqtg2) e1:SetOperation(c16000021.eqop2) c:RegisterEffect(e1) --unequip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(16000021,2)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetTarget(c16000021.sptg) e2:SetOperation(c16000021.spop) c:RegisterEffect(e2) --destroy sub local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetValue(c16000021.repval) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(16000021,3)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) --e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetCountLimit(1,16000021) e4:SetRange(LOCATION_SZONE) e4:SetCondition(c16000021.spcon2) e4:SetTarget(c16000021.sptg2) e4:SetOperation(c16000021.spop2) c:RegisterEffect(e4) --eqlimit local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetCode(EFFECT_EQUIP_LIMIT) e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e7:SetValue(1) c:RegisterEffect(e7) end function c16000021.filter(c) local ct1,ct2=c:GetUnionCount() return c:IsFaceup() and c:IsCode(16000020) and ct2==0 end function c16000021.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000021.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000021)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000021.filter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c16000021.filter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) c:RegisterFlagEffect(16000021,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000021.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c16000043.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(200) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end function c16000021.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c16000021.filter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(16000021)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c16000021.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c16000021.filter,tp,LOCATION_MZONE,0,1,1,nil) c:RegisterFlagEffect(16000021,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000021.eqop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(c16000021.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(200) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end function c16000021.eqlimit(e,c) return c==e:GetLabelObject() end function c16000021.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(16000021)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:RegisterFlagEffect(16000021,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c16000021.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) and not c:IsFaceup() then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) then Duel.SendtoGrave(c,REASON_RULE) end end function c16000021.repval(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 or bit.band(r,REASON_EFFECT)~=0 end function c16000021.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget():IsCode(16000020) end function c16000021.xfilter(c,e,tp) return c:IsSetCard(0x668f) and c:IsType(TYPE_MONSTER) and not c:IsCode(16000021) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c16000021.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_HAND) and chkc:IsControler(tp) and c16000021.xfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c16000021.xfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c16000021.xfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c16000021.spop2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and c:IsFaceup() then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end