--E-Booktreeworm function c16000007.initial_effect(c) --evolute procedure aux.AddOrigEvoluteType(c) aux.AddEvoluteProc(c,nil,8,c16000007.filter1,2) c:EnableReviveLimit() --atk up local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetCondition(c16000007.atkcon) e2:SetCost(c16000007.atkcost) e2:SetOperation(c16000007.atkop) c:RegisterEffect(e2) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetCode(EVENT_LEAVE_FIELD_P) e5:SetOperation(c16000007.checkop) c:RegisterEffect(e5) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(16000007,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY) e3:SetCondition(c16000007.sccon) e3:SetOperation(c16000007.scop) c:RegisterEffect(e3) --activate limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(0xff,0xff) e5:SetTarget(c16000007.atktg) e4:SetValue(c16000007.actlimit) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_CANNOT_ATTACK) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e5:SetTarget(c16000007.atktg2) c:RegisterEffect(e5) --disable local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetRange(LOCATION_SZONE) e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e6:SetTarget(c16000007.atktg2) e6:SetCode(EFFECT_DISABLE) c:RegisterEffect(e6) end function c16000007.filter1(c,ec,tp) return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_CYBERSE) end function c16000007.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:GetSequence()>=5 and c:IsSummonType(SUMMON_TYPE_SPECIAL+388) and bc end function c16000007.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(16000007)==0 end c:RegisterFlagEffect(16000007,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL,0,1) end function c16000007.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if c:IsRelateToBattle() and c:IsFaceup() and bc:IsRelateToBattle() and bc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL) e3:SetValue(c:GetAttack()*2) c:RegisterEffect(e3) end end function c16000007.checkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetEC()>0 then c:RegisterFlagEffect(16000007,RESET_EVENT+0x17a0000,0,0) end end function c16000007.sccon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:GetFlagEffect(16000007)>0 end function c16000007.filter(c) return c:IsRace(RACE_CYBERSE) and c:IsAbleToHand() end function c16000007.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c16000007.filter,tp,LOCATION_GRAVE,0,1,c) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function c16000007.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c16000007.filter,tp,LOCATION_GRAVE,0,1,1,c) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function c16000007.atktg(e,c) local c=e:GetHandler() return c:GetMutualLinkedGroupCount()~=0 end function c16000007.atktg2(e,c) return c:GetMutualLinkedGroupCount()~=0 end function c16000007.actlimit(e,re,tp) return re:IsActiveType(TYPE_MONSTER) end