--Legends and Myths, Deianria The Fallen Overseer local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(s.matfilter),2) --effect gain extra atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCost(s.atkcost) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.eftg) e2:SetLabelObject(e1) c:RegisterEffect(e2) --become quick local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(id) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(1,0) c:RegisterEffect(e3) --ToDeck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TODECK) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,id+1) e4:SetTarget(s.tgtg) e4:SetOperation(s.tgop) c:RegisterEffect(e4) end s.listed_series={0x190} function s.matfilter(c) return c:IsSetCard(0x190) or c:IsSetCard(0xFA0) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsAbleToEnterBP() end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.ftarget) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function s.ftarget(e,c) return not e:GetHandler():GetLinkedGroup():IsContains(c) end function s.target(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or not Duel.IsAbleToEnterBP() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.target) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function s.eftg(e,c) local lg=e:GetHandler():GetLinkedGroup():IsContains(c) return c:IsType(TYPE_EFFECT) and c:IsSetCard(0x109) and lg:IsContains(c) end function s.tgfilter(c) return c:IsFaceup() and c:IsAbleToDeck() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_REMOVED,0,1,5,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.ShuffleDeck(tp) end