--魔界劇団-スーパー・プロデューサー local s,id,o=GetID() function s.initial_effect(c) aux.AddCodeList(c,77297908) c:EnableReviveLimit() --material aux.AddLinkProcedure(c,nil,2,2,s.lchk) --place from deck to field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.dtfcon) e1:SetTarget(s.dtftg) e1:SetOperation(s.dtfop) c:RegisterEffect(e1) end function s.lchk(g) return g:IsExists(Card.IsLinkRace,1,nil,RACE_FIEND) end function s.dtfcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return ph==PHASE_MAIN1 or ph==PHASE_MAIN2 end function s.filter(c,tp) return ((c:IsCode(77297908) and c:IsCanPlaceInFieldZone(tp,tp)) or c:IsSetCard(0x10ec) and c:IsType(TYPE_PENDULUM) and (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))) and not c:IsForbidden() and c:CheckUniqueOnField(tp) end function s.dtftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.dtfop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or Duel.Destroy(tc,REASON_EFFECT)==0 then return end if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local sc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() local fc=Duel.GetFieldCard(tp,LOCATION_SZONE,5) if sc:IsType(TYPE_FIELD) and fc then Duel.SendtoGrave(fc,REASON_RULE) Duel.BreakEffect() end local loc=sc:IsType(TYPE_FIELD) and LOCATION_FZONE or LOCATION_PZONE Duel.MoveToField(sc,tp,tp,loc,POS_FACEUP,true) end end