--超戦士の儀式 function c14094090.initial_effect(c) aux.AddRitualProcEqual(c,c14094090.ritual_filter) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCustomCategory(CATEGORY_SPSUMMON_RITUAL_MONSTER) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,14094090) e1:SetCondition(aux.exccon) e1:SetCost(c14094090.spcost) e1:SetTarget(c14094090.sptg) e1:SetOperation(c14094090.spop) c:RegisterEffect(e1) end function c14094090.ritual_filter(c) return c:IsType(TYPE_RITUAL) and c:IsSetCard(0x10cf) end function c14094090.cfilter(c,att) return c:IsAttribute(att) and c:IsAbleToRemoveAsCost() end function c14094090.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(c14094090.cfilter,tp,LOCATION_GRAVE,0,1,nil,ATTRIBUTE_LIGHT) and Duel.IsExistingMatchingCard(c14094090.cfilter,tp,LOCATION_GRAVE,0,1,nil,ATTRIBUTE_DARK) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g1=Duel.SelectMatchingCard(tp,c14094090.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,ATTRIBUTE_LIGHT) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g2=Duel.SelectMatchingCard(tp,c14094090.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,ATTRIBUTE_DARK) g1:Merge(g2) g1:AddCard(e:GetHandler()) Duel.Remove(g1,POS_FACEUP,REASON_COST) end function c14094090.spfilter(c,e,tp) return c:IsSetCard(0x10cf) and c:IsType(TYPE_RITUAL) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function c14094090.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c14094090.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetCustomOperationInfo(0,CATEGORY_SPSUMMON_RITUAL_MONSTER,nil,1,tp,LOCATION_HAND) end function c14094090.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c14094090.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end