--终影魔 辉烬 local m=14060020 local cm=_G["c"..m] function cm.initial_effect(c) --link summon aux.AddLinkProcedure(c,cm.matfilter,4,4,cm.lcheck) c:EnableReviveLimit() --base attack local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_SET_BASE_ATTACK) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetRange(LOCATION_MZONE) e0:SetValue(cm.atkval) c:RegisterEffect(e0) --spsummon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetCondition(cm.sumcon) e1:SetTarget(cm.sumlimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) c:RegisterEffect(e2) --to deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,0)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(cm.tdcon) e3:SetTarget(cm.tdtg) e3:SetOperation(cm.tdop) c:RegisterEffect(e3) --cannot be fusion material local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e4:SetValue(1) c:RegisterEffect(e4) end function cm.matfilter(c) return c:IsLinkCode(14060014,14060013,14060012,14060006) end function cm.lcheck(g,lc) return g:IsExists(Card.IsLinkCode,1,nil,14060014) and g:IsExists(Card.IsLinkCode,1,nil,14060013) and g:IsExists(Card.IsLinkCode,1,nil,14060012) and g:IsExists(Card.IsLinkCode,1,nil,14060006) end function cm.atkfilter(c,e,tp) return c:IsSetCard(0x1406) and c:IsFaceup() end function cm.atkval(e,c) return Duel.GetMatchingGroupCount(cm.atkfilter,c:GetControler(),LOCATION_DECK+LOCATION_EXTRA,0,nil)*200 end function cm.cfilter(c) return c:IsFaceup() and c:IsCode(14060019) end function cm.sumcon(e,c) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp) return e:GetHandler():GetBaseAttack()>c:GetBaseAttack() and c:GetBaseAttack()>=0 end function cm.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function cm.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) Duel.SetChainLimit(aux.FALSE) end function cm.tdop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_MESSAGE,tp,aux.Stringid(m,1)) Duel.Hint(HINT_MESSAGE,1-tp,aux.Stringid(m,1)) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,aux.ExceptThisCard(e)) if #g>0 then Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end end