--黯影魔 毁灭 local m=14060013 local cm=_G["c"..m] function cm.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCodeFun(c,cm.fusfilter1,cm.fusfilter,1,true,true) aux.AddContactFusionProcedure(c,Card.IsReleasable,LOCATION_MZONE,0,Duel.Release,REASON_COST+REASON_MATERIAL) --pendulum summon aux.EnablePendulumAttribute(c,false) --base attack local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_SET_BASE_ATTACK) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetRange(LOCATION_MZONE) e0:SetValue(cm.atkval) c:RegisterEffect(e0) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(cm.splimit) c:RegisterEffect(e1) --special summon rule -- local e2=Effect.CreateEffect(c) -- e2:SetType(EFFECT_TYPE_FIELD) -- e2:SetCode(EFFECT_SPSUMMON_PROC) -- e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) -- e2:SetRange(LOCATION_EXTRA) -- e2:SetCondition(cm.sprcon) -- e2:SetOperation(cm.sprop) -- c:RegisterEffect(e2) --to extra local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,0)) e3:SetCategory(CATEGORY_TOEXTRA) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_TO_GRAVE) e3:SetTarget(cm.rettg) e3:SetOperation(cm.retop) c:RegisterEffect(e3) --TurnSet local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(m,1)) e4:SetCategory(CATEGORY_POSITION) e4:SetProperty(EFFECT_FLAG_NO_TURN_RESET) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_EXTRA) e4:SetHintTiming(0,0x1e0) e4:SetCountLimit(1) e4:SetCondition(cm.tscon) e4:SetTarget(cm.tstg) e4:SetOperation(cm.tsop) c:RegisterEffect(e4) --immune local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_IMMUNE_EFFECT) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetValue(cm.efilter) c:RegisterEffect(e5) end function cm.fusfilter(c,e,tp) return (c:IsFacedown() or (c:IsRace(RACE_ZOMBIE) and c:IsFusionAttribute(ATTRIBUTE_DARK))) and c:IsFusionType(TYPE_MONSTER) end function cm.fusfilter1(c,e,tp) return c:IsFusionSetCard(0x1406) and c:IsFusionType(TYPE_MONSTER) end function cm.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st) end function cm.cfilter(c,tp) return ((c:IsFusionSetCard(0x1406) or c:IsFacedown() or (c:IsRace(RACE_ZOMBIE) and c:IsAttribute(ATTRIBUTE_DARK))) and c:IsType(TYPE_MONSTER)) and c:IsCanBeFusionMaterial() end function cm.atkfilter(c,e,tp) return c:IsSetCard(0x1406) and c:IsFaceup() end function cm.atkval(e,c) return Duel.GetMatchingGroupCount(cm.atkfilter,c:GetControler(),LOCATION_DECK+LOCATION_EXTRA,0,nil)*400 end function cm.rettg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsForbidden() end Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,c,1,0,0) if c:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0) end end function cm.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoExtraP(c,tp,REASON_EFFECT) end end function cm.tscon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFaceup() end function cm.tstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0) end function cm.tsop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if g:GetCount()>0 then Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end function cm.efilter(e,te) return (te:IsActiveType(TYPE_SPELL) or te:IsActiveType(TYPE_TRAP)) and te:GetOwner()~=e:GetOwner() end