--荒影魔 灭却 local m=14060012 local cm=_G["c"..m] function cm.initial_effect(c) --synchro summon aux.AddSynchroMixProcedure(c,aux.NonTuner(cm.synfilter1),nil,nil,cm.synfilter,2,99) c:EnableReviveLimit() --pendulum summon aux.EnablePendulumAttribute(c,false) --base attack local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_SET_BASE_ATTACK) e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e0:SetRange(LOCATION_MZONE) e0:SetValue(cm.atkval) c:RegisterEffect(e0) --to extra local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_TOEXTRA) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetTarget(cm.rettg) e1:SetOperation(cm.retop) c:RegisterEffect(e1) --To deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetProperty(EFFECT_FLAG_NO_TURN_RESET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_EXTRA) e2:SetHintTiming(0,0x1e0) e2:SetCountLimit(1) e2:SetCondition(cm.tdcon) e2:SetTarget(cm.tdtg) e2:SetOperation(cm.tdop) c:RegisterEffect(e2) --immune local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(cm.efilter) c:RegisterEffect(e3) --disable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(0,0xff) e4:SetTarget(cm.disable) e4:SetCode(EFFECT_DISABLE) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(0,0xff) e5:SetTarget(cm.disable) e5:SetCode(EFFECT_DISABLE_EFFECT) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e6:SetRange(LOCATION_MZONE) e6:SetCode(EVENT_CHAIN_SOLVING) e6:SetCondition(cm.discon) e6:SetOperation(cm.disop) c:RegisterEffect(e6) end function cm.synfilter(c,e,tp) return c:IsRace(RACE_ZOMBIE) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_TUNER) end function cm.synfilter1(c,e,tp) return c:IsRace(RACE_ZOMBIE) and c:IsAttribute(ATTRIBUTE_DARK) end function cm.atkfilter(c,e,tp) return c:IsSetCard(0x1406) and c:IsFaceup() end function cm.atkval(e,c) return Duel.GetMatchingGroupCount(cm.atkfilter,c:GetControler(),LOCATION_DECK+LOCATION_EXTRA,0,nil)*300 end function cm.rettg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsForbidden() end Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,c,1,0,0) if c:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0) end end function cm.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoExtraP(c,tp,REASON_EFFECT) end end function cm.tdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFaceup() end function cm.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroup(tp,LOCATION_REMOVED+LOCATION_GRAVE,LOCATION_REMOVED+LOCATION_GRAVE):IsExists(Card.IsAbleToDeck,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_REMOVED+LOCATION_GRAVE) end function cm.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetFieldGroup(tp,LOCATION_REMOVED+LOCATION_GRAVE,LOCATION_REMOVED+LOCATION_GRAVE) if #g>0 then Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end end function cm.efilter(e,te) return te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetOwner() end function cm.disable(e,c) local atk=e:GetHandler():GetBaseAttack() local atk1=c:GetBaseAttack() return (c:IsType(TYPE_EFFECT) or bit.band(c:GetOriginalType(),TYPE_EFFECT)>0) and c:IsType(TYPE_MONSTER) and atk1<=atk and (atk1>=0 or c:IsLocation(LOCATION_MZONE)) and not (c:IsFacedown() and c:IsLocation(LOCATION_EXTRA)) end function cm.discon(e,tp,eg,ep,ev,re,r,rp) local atk=e:GetHandler():GetBaseAttack() local atk1=re:GetHandler():GetBaseAttack() return e:GetHandler():IsFaceup() and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsControler(1-tp) and atk1<=atk and (atk1>=0 or c:IsLocation(LOCATION_MZONE)) end function cm.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end