--魔界台本「魔王の降臨」 function c13662809.initial_effect(c) aux.AddSetNameMonsterList(c,0x10ec) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(13662809,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c13662809.target) e1:SetOperation(c13662809.activate) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(13662809,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(c13662809.thcon) e2:SetTarget(c13662809.thtg) e2:SetOperation(c13662809.thop) c:RegisterEffect(e2) end function c13662809.cfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSetCard(0x10ec) end function c13662809.lmfilter(c) return c:IsFaceup() and c:IsSetCard(0x10ec) and c:IsLevelAbove(7) end function c13662809.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsFaceup() and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingMatchingCard(c13662809.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(c13662809.cfilter,tp,LOCATION_MZONE,0,nil) local ct=g:GetClassCount(Card.GetCode) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0) if Duel.IsExistingMatchingCard(c13662809.lmfilter,tp,LOCATION_MZONE,0,1,nil) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(c13662809.chainlm) end end function c13662809.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(g,REASON_EFFECT) end function c13662809.chainlm(e,rp,tp) return tp==rp end function c13662809.filter2(c) return c:IsSetCard(0x10ec) and c:IsFaceup() and c:IsType(TYPE_PENDULUM) end function c13662809.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and Duel.IsExistingMatchingCard(c13662809.filter2,tp,LOCATION_EXTRA,0,1,nil) end function c13662809.thfilter(c) return (c:IsSetCard(0x10ec) or (c:IsSetCard(0x20ec) and c:IsType(TYPE_SPELL))) and c:IsAbleToHand() end function c13662809.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c13662809.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c13662809.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c13662809.thfilter,tp,LOCATION_DECK,0,nil) if g:GetCount()<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg1=g:SelectSubGroup(tp,aux.dncheck,false,1,2) Duel.SendtoHand(sg1,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg1) end