--Barricadeborg Blocker function c13117073.initial_effect(c) --link summon aux.AddLinkProcedure(c,nil,2,2,c13117073.lcheck) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(13117073,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,13117073) e1:SetCondition(c13117073.regcon) e1:SetCost(c13117073.regcost) e1:SetOperation(c13117073.regop) c:RegisterEffect(e1) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_ONFIELD,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPELL)) e3:SetValue(aux.indoval) c:RegisterEffect(e3) end function c13117073.lcheck(g,lc) return g:GetClassCount(Card.GetLinkCode)==g:GetCount() end function c13117073.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c13117073.regcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c13117073.thfilter1(c) return c:IsType(TYPE_FIELD) or c:GetType()==TYPE_SPELL+TYPE_CONTINUOUS end function c13117073.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(c13117073.thcon) e1:SetOperation(c13117073.thop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c13117073.thfilter2(c) return c13117073.thfilter1(c) and c:IsAbleToHand() end function c13117073.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.NecroValleyFilter(c13117073.thfilter2),tp,LOCATION_GRAVE,0,1,nil) end function c13117073.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,13117073) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c13117073.thfilter2),tp,LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end