--Grenade Type - Decoy local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetType(EFFECT_TYPE_SINGLE|EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --send replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetCondition(s.repcon) e2:SetOperation(s.repop) c:RegisterEffect(e2) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end local c=e:GetHandler() Duel.SetCardOperationInfo(c,CATEGORY_DESTROY) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToChain() and Duel.Destroy(c,REASON_EFFECT)>0 and c:IsPreviousLocation(LOCATION_MZONE) then local g=c:GlitchyGetPreviousColumnGroup(1,1,true):Filter(Card.IsLocation,nil,LOCATION_MZONE) if #g==0 then return end for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetDescription(STRING_CANNOT_ATTACK) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_END) tc:RegisterEffect(e1) end end end function s.repcon(e) local c=e:GetHandler() return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 and c:IsReason(REASON_DESTROY) and c:GetReasonPlayer()~=e:GetHandlerPlayer() end function s.repop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&(~RESET_TURN_SET))) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) c:RegisterEffect(e1) end