--Automate ID local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.activate) e1:SetCountLimit(1,id+2000) c:RegisterEffect(e1) --direct local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.dtcon) e3:SetCost(s.dtcost) e3:SetTarget(s.dttg) e3:SetOperation(s.dtop) c:RegisterEffect(e3) --salvage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.descon) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) e2:SetCountLimit(1,id+1000) c:RegisterEffect(e2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler(),REASON_EFFECT) and Duel.GetFlagEffect(tp,id)==0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT,nil,REASON_EFFECT)>0 then Duel.BreakEffect() Duel.DiscardDeck(tp,3,REASON_EFFECT) end end end function s.dtcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,0x301) return g:GetClassCount(Card.GetCode,nil)>=5 end function s.dtcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end function s.dtfilter(c) return c:IsFaceup() and c:IsSetCard(0x301) end function s.dttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.dtfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.dtfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.dtfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.dtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_END) e1:SetCondition(s.reccon) e1:SetOperation(s.recop) tc:RegisterEffect(e1) end end function s.reccon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and Duel.GetAttackTarget()==nil end function s.recop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,1-tp,LOCATION_ONFIELD,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) local sg=g:Select(1-tp,1,1,nil) Duel.HintSelection(sg) Duel.SendtoGrave(sg,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return re and re:GetHandler():IsSetCard(0x301) and not re:GetHandler():IsCode(id) and r&REASON_EFFECT==REASON_EFFECT end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_GRAVE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_GRAVE,0,1,1,c) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end