--Automate ID local s,id=GetID() function s.initial_effect(c) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_ADD_SETCODE) e2:SetRange(0xff) e2:SetValue(0x301) c:RegisterEffect(e2) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --cannot be target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_FZONE) e2:SetCondition(s.tgcon) e2:SetValue(1) c:RegisterEffect(e2) --Atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_FZONE) e3:SetCondition(s.atkcon) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x301)) e3:SetValue(750) c:RegisterEffect(e3) --Def local e30=e3:Clone() e30:SetCode(EFFECT_UPDATE_DEFENSE) e30:SetValue(750) c:RegisterEffect(e30) --cannot be target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetRange(LOCATION_FZONE) e4:SetCondition(s.intgcon) e4:SetTargetRange(LOCATION_ONFIELD,0) e4:SetTarget(s.tgtg) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end end function s.filter(c) return c:IsSetCard(0x301) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end if not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) local g=Duel.GetDecktopGroup(tp,3) Duel.ConfirmCards(tp,g) if g:IsExists(s.filter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=g:FilterSelect(tp,s.filter,1,1,nil) Duel.DisableShuffleCheck() Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) Duel.ShuffleHand(tp) Duel.BreakEffect() g:RemoveCard(tc) Duel.SendtoGrave(g,REASON_EFFECT+REASON_REVEAL) else Duel.SendtoGrave(g,REASON_EFFECT+REASON_REVEAL) end end function s.ffilter(tp,ct) local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,0x301) return g:GetClassCount(Card.GetCode)>=ct end function s.tgcon(e) return s.ffilter(e:GetHandlerPlayer(),8) end function s.atkcon(e) return s.ffilter(e:GetHandlerPlayer(),12) end function s.intgcon(e) return s.ffilter(e:GetHandlerPlayer(),16) end function s.tgtg(e,c) return c~=e:GetHandler() and c:IsSetCard(0x301) end