--Automate ID local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DRAW+CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.descon) e2:SetCost(aux.bfgcost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) e2:SetCountLimit(1,id) c:RegisterEffect(e2) end function s.filter(c) return c:IsSetCard(0x301) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.tgfilter(c) return c:IsSetCard(0x301) and c:IsAbleToGrave() end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) Duel.ShuffleDeck(tp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=g:Select(tp,1,1,nil) Duel.SendtoGrave(sg,REASON_EFFECT) end end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return re and re:GetHandler():IsSetCard(0x301) and not re:GetHandler():IsCode(id) end function s.filter1(c) return c:IsSetCard(0x301) and c:IsAbleToGrave() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDiscardDeck(tp,1) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=2 end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) Duel.BreakEffect() Duel.DiscardDeck(tp,1,REASON_EFFECT) end