--Automate ID local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x301),2,2) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.tgcon) e2:SetValue(aux.imval1) c:RegisterEffect(e2) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.val) c:RegisterEffect(e2) -- local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) e1:SetCountLimit(1,id) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) e2:SetLabelObject(e1) c:RegisterEffect(e2) end function s.imfilter(e) return e:IsSetCard(0x301) and e:IsType(TYPE_SYNCHRO) end function s.tgcon(e) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(s.imfilter,tp,LOCATION_MZONE,0,1,nil) end function s.val(e) local tp=e:GetHandlerPlayer() local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,0x301) return g:GetClassCount(Card.GetCode)*100 end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsLinkCode,1,nil,130010010) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) and e:GetLabel()==1 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(3) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local p,val=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.DiscardDeck(p,val,REASON_EFFECT) end