--Winter Wall --Idea: Alastar Rainford --Original Scripter: Shad3 --Rescripted by: Keddy, XGlitchy30 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRelevantTimings() e1:SetTarget(s.a_tg) c:RegisterEffect(e1) --cannotatk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.b_tg) c:RegisterEffect(e2) --notribute local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UNRELEASABLE_SUM) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.b_tg) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UNRELEASABLE_NONSUM) c:RegisterEffect(e4) --nopos local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e5:SetTarget(s.b_tg) c:RegisterEffect(e5) --send and destroy local e6=Effect.CreateEffect(c) e6:Desc(1) e6:SetCategory(CATEGORY_TODECK|CATEGORY_DESTROY) e6:SetType(EFFECT_TYPE_QUICK_O) e6:SetCode(EVENT_FREE_CHAIN) e6:SetRange(LOCATION_GRAVE) e6:SetRelevantTimings() e6:SetCost(aux.bfgcost) e6:SetTarget(s.c_tg) e6:SetOperation(s.c_op) c:RegisterEffect(e6) end function s.a_tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() c:SetTurnCounter(0) --destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetCondition(s.a_dcd) e1:SetOperation(s.a_dop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2) c:RegisterEffect(e1) end function s.a_dcd(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function s.a_dop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==2 then Duel.Destroy(c,REASON_RULE) end end function s.b_tg(e,c) return c:GetCounter(COUNTER_ICE)>0 and not c:IsSetCard(ARCHE_WINTER_SPIRIT) end function s.c_cs(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function s.c_filter(c) return c:IsType(TYPE_MONSTER) and c:IsSetCard(ARCHE_WINTER_SPIRIT) and c:IsAbleToDeck() end function s.c_tfilter(c) return c:GetCounter(COUNTER_ICE)==0 end function s.c_tg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.c_tfilter,tp,0,LOCATION_MZONE,nil) if chk==0 then return Duel.IsExistingMatchingCard(s.c_filter,tp,LOCATION_GRAVE,0,2,nil) and #g>0 end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.c_op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,aux.Necro(s.c_filter),tp,LOCATION_GRAVE,0,2,2,nil) if g:GetCount()>0 then Duel.HintSelection(g) if Duel.ShuffleIntoDeck(g)>0 then local dg=Duel.GetMatchingGroup(s.c_tfilter,tp,0,LOCATION_MZONE,nil) if #dg>0 then Duel.Destroy(dg,REASON_EFFECT) end end end end