--North Pole --Idea: Alastar Rainford --Original Scripter: Shad3 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --counter local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.a_cd) e2:SetOperation(s.a_op) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:Desc(1) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetCost(s.b_cs) e3:SetTarget(s.b_tg) e3:SetOperation(s.b_op) c:RegisterEffect(e3) end function s.a_fil(c) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(ARCHE_WINTER_SPIRIT) end function s.a_cd(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.a_fil,1,nil) end function s.a_op(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(COUNTER_ICE,1) end function s.b_fil(c,e,tp) return c:IsSetCard(ARCHE_WINTER_SPIRIT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.b_cs(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,COUNTER_ICE,2,REASON_COST) end Duel.RemoveCounter(tp,1,1,COUNTER_ICE,2,REASON_COST) end function s.b_tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.b_fil(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.b_fil,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.b_fil,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.b_op(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToChain() then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end