--Dimenticalgia Des Cowboy --Script by XGlitchy30 local cid,id=GetID() function cid.initial_effect(c) --xyz summon aux.AddXyzProcedureLevelFree(c,cid.mfilter,cid.xyzcheck,2,2) c:EnableReviveLimit() --draw local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(cid.drawcon) e1:SetCost(cid.drawcost) e1:SetTarget(cid.drawtg) e1:SetOperation(cid.draw) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCondition(cid.negcon) e2:SetTarget(cid.negtg) e2:SetOperation(cid.negop) c:RegisterEffect(e2) end --filters function cid.mfilter(c,xyzc) return c:IsXyzLevel(xyzc,8) and c:IsAttribute(ATTRIBUTE_DARK) end function cid.xyzcheck(g) return g:IsExists(Card.IsSetCard,1,nil,0xf45) end function cid.cfilter(c) return c:IsFaceup() and c:IsSetCard(0xf45) and c:IsType(TYPE_MONSTER) end --draw function cid.drawcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(cid.cfilter,1,nil) and e:GetHandler():IsPosition(POS_FACEUP_ATTACK) end function cid.drawcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST) end function cid.drawtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function cid.draw(e,tp,eg,ep,ev,re,r,rp,chk) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end --negate function cid.negcon(e,tp,eg,ep,ev,re,r,rp) if ep==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev) and e:GetHandler():IsPosition(POS_FACEUP_DEFENSE) end function cid.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function cid.negop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if Duel.NegateActivation(ev) and e:GetHandler():IsRelateToEffect(e) and rc:IsRelateToEffect(re) and e:GetHandler():IsType(TYPE_XYZ) then rc:CancelToGrave() Duel.Overlay(e:GetHandler(),Group.FromCards(rc)) Duel.BreakEffect() Duel.Draw(1-tp,1,REASON_EFFECT) end end