--幻煌龍の螺旋波 function c1197847.initial_effect(c) aux.AddCodeList(c,56649609) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c1197847.target) e1:SetOperation(c1197847.operation) c:RegisterEffect(e1) --equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(c1197847.eqlimit) c:RegisterEffect(e2) --indestructable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e3:SetCountLimit(1) e3:SetValue(c1197847.valcon) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(1197847,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PHASE+PHASE_BATTLE) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,1197847) e4:SetCondition(c1197847.spcon) e4:SetTarget(c1197847.sptg) e4:SetOperation(c1197847.spop) c:RegisterEffect(e4) end function c1197847.eqlimit(e,c) return c:IsType(TYPE_NORMAL) end function c1197847.filter(c) return c:IsFaceup() and c:IsType(TYPE_NORMAL) end function c1197847.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c1197847.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c1197847.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c1197847.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c1197847.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end end function c1197847.valcon(e,re,r,rp) return bit.band(r,REASON_BATTLE)~=0 end function c1197847.spcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec and ec:GetBattledGroupCount()>0 end function c1197847.spfilter(c,e,tp) return c:IsCode(56649609) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c1197847.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c1197847.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 then Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end end function c1197847.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c1197847.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp) if g:GetCount()>0 then local tc=g:GetFirst() if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then Duel.Equip(tp,c,tc) Duel.SpecialSummonComplete() if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 then Duel.BreakEffect() Duel.DiscardHand(1-tp,nil,1,1,REASON_EFFECT+REASON_DISCARD) end end end end