--Crisis Clawspirit - Remains of Cerberus --Scripted by Yuno local cid,id=GetID() function cid.initial_effect(c) c:SetUniqueOnField(1, 0, cid.uniquefilter, LOCATION_SZONE) --Activate and equip local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1, id+EFFECT_COUNT_CODE_OATH) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(cid.eqlimit) c:RegisterEffect(e2) --Unaffected local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetValue(cid.immval) c:RegisterEffect(e3) --Double battle damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e4:SetCondition(cid.damcon) e4:SetValue(aux.ChangeBattleDamage(1, DOUBLE_DAMAGE)) c:RegisterEffect(e4) --Chain attack local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_BATTLE_DESTROYING) e5:SetCountLimit(2) e5:SetCondition(cid.atkcon) e5:SetCost(cid.atkcost) e5:SetOperation(cid.atkop) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e6:SetRange(LOCATION_SZONE) e6:SetTargetRange(LOCATION_MZONE, 0) e6:SetTarget(cid.eftg) e6:SetLabelObject(e5) c:RegisterEffect(e6) --Destroy this card at the end of the battle phase local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetRange(LOCATION_SZONE) e5:SetCode(EVENT_PHASE+PHASE_BATTLE) e5:SetCountLimit(1) e5:SetTarget(cid.destg1) e5:SetOperation(cid.desop1) c:RegisterEffect(e5) --Destroy the equipped monster local e6=Effect.CreateEffect(c) e6:SetCategory(CATEGORY_DESTROY) e6:SetProperty(EFFECT_FLAG_DELAY) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e6:SetCode(EVENT_DESTROYED) e6:SetCondition(cid.descon) e6:SetTarget(cid.destg2) e6:SetOperation(cid.desop2) c:RegisterEffect(e6) end function cid.uniquefilter(c) return c:IsSetCard(0x571) and c:IsType(TYPE_EQUIP) end --Activate and equip function cid.filter(c) return c:IsFaceup() and c:IsSetCard(0x571) end function cid.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP) Duel.SelectTarget(tp, cid.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil) Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0) end function cid.activate(e, tp, eg, ep, ev, re, r, rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp, e:GetHandler(), tc) end end --Equip limit function cid.eqlimit(e, c) return c:IsSetCard(0x571) end function cid.immval(e, re) local ph=Duel.GetCurrentPhase() return e:GetHandlerPlayer()~=re:GetOwnerPlayer() and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE end --Double battle damage function cid.damcon(e, c) local c=e:GetHandler() return c:GetEquipTarget():GetSummonLocation()==LOCATION_EXTRA and c:GetEquipTarget():GetBattleTarget()~=nil end --Chain attack function cid.eftg(e, c) if e:GetHandler():GetEquipTarget():IsCode(11111108) then return e:GetHandler():GetEquipTarget()==c end end function cid.atkcon(e, tp, eg, ep, ev, re, r, rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return Duel.GetTurnPlayer()==tp and bc:IsType(TYPE_MONSTER) and c:IsStatus(STATUS_OPPO_BATTLE) end function cid.atkcost(e, tp, eg, ep, ev, re, r, rp, chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost, tp, LOCATION_HAND, 0, 1, nil) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp, Card.IsAbleToRemoveAsCost, tp, LOCATION_HAND, 0, 1, 1, nil) Duel.Remove(g, POS_FACEUP, REASON_COST) end function cid.atkop(e, tp, eg, ep, ev, re, r, rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_PHASE+PHASE_END) c:RegisterEffect(e1) Duel.ChainAttack() end --Destroy this card at the end of the battle phase function cid.destg1(e, tp, eg, ep, ev, re, r, rp, chk) if chk==0 then return true end Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0) end function cid.desop1(e, tp, eg, ep, ev, re, r, rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.Destroy(c, REASON_EFFECT) end end --Destroy the equipped monster and lose LP function cid.descon(e, tp, eg, ep, ev, re, r, rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) end function cid.destg2(e, tp, eg, ep, ev, re, r, rp, chk) if chk==0 then return true end local tc=e:GetHandler():GetPreviousEquipTarget() Duel.SetTargetCard(tc) Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0) end function cid.desop2(e, tp, eg, ep, ev, re, r, rp) local tc=Duel.GetFirstTarget() if tc:IsLocation(LOCATION_MZONE) and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.SetLP(tp, Duel.GetLP(tp)-3000) end end