--Crisis Clawspirit - Wolf's Propaganda --Scripted by Yuno local cid,id=GetID() function cid.initial_effect(c) c:SetUniqueOnField(1, 0, cid.uniquefilter, LOCATION_SZONE) --Activate and equip local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1, id+EFFECT_COUNT_CODE_OATH) e1:SetTarget(cid.target) e1:SetOperation(cid.activate) c:RegisterEffect(e1) --Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(cid.eqlimit) c:RegisterEffect(e2) --Unaffected by non-face-up monsters local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetValue(cid.immval) c:RegisterEffect(e3) --Bounce local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCost(cid.thcost) e4:SetTarget(cid.thtg) e4:SetOperation(cid.thop) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e5:SetRange(LOCATION_SZONE) e5:SetTargetRange(LOCATION_MZONE, 0) e5:SetTarget(cid.eftg) e5:SetLabelObject(e4) c:RegisterEffect(e5) --Destroy this card during your standby phase local e6=Effect.CreateEffect(c) e6:SetCategory(CATEGORY_DESTROY) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetRange(LOCATION_SZONE) e6:SetCode(EVENT_PHASE+PHASE_STANDBY) e6:SetCountLimit(1) e6:SetCondition(cid.descon1) e6:SetTarget(cid.destg1) e6:SetOperation(cid.desop1) c:RegisterEffect(e6) --Destroy the equipped monster local e7=Effect.CreateEffect(c) e7:SetCategory(CATEGORY_DESTROY) e7:SetProperty(EFFECT_FLAG_DELAY) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e7:SetCode(EVENT_DESTROYED) e7:SetCondition(cid.descon2) e7:SetTarget(cid.destg2) e7:SetOperation(cid.desop2) c:RegisterEffect(e7) end function cid.uniquefilter(c) return c:IsSetCard(0x571) and c:IsType(TYPE_EQUIP) end --Activate and equip function cid.filter(c) return c:IsFaceup() and c:IsSetCard(0x571) end function cid.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cid.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cid.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP) Duel.SelectTarget(tp, cid.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil) Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0) end function cid.activate(e, tp, eg, ep, ev, re, r, rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp, e:GetHandler(), tc) end end --Equip limit function cid.eqlimit(e, c) return c:IsSetCard(0x571) end --Unaffected by non-face-up monsters function cid.immval(e, te) return te:IsActiveType(TYPE_MONSTER) and not te:GetHandler():IsFaceup() end --Bounce function cid.eftg(e, c) if e:GetHandler():GetEquipTarget():IsAttribute(ATTRIBUTE_FIRE) then return e:GetHandler():GetEquipTarget()==c end end function cid.thcost(e, tp, eg, ep, ev, re, r, rp, chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsType, tp, LOCATION_HAND, 0, 1, nil, TYPE_EQUIP) end Duel.DiscardHand(tp, Card.IsType, 1, 1, REASON_COST+REASON_DISCARD, nil, TYPE_EQUIP) end function cid.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, nil) end Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, 1, nil) Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0) end function cid.thop(e, tp, eg, ep, ev, re, r, rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc, nil, REASON_EFFECT) end end --Destroy this card during your standby phase function cid.descon1(e, tp, eg, ep, ev, re, r, rp) return Duel.GetTurnPlayer()==tp end function cid.destg1(e, tp, eg, ep, ev, re, r, rp, chk) if chk==0 then return true end Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0) end function cid.desop1(e, tp, eg, ep, ev, re, r, rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.Destroy(c, REASON_EFFECT) end end --Destroy the equipped monster function cid.descon2(e, tp, eg, ep, ev, re, r, rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) end function cid.destg2(e, tp, eg, ep, ev, re, r, rp, chk) if chk==0 then return true end local tc=e:GetHandler():GetPreviousEquipTarget() Duel.SetTargetCard(tc) Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0) end function cid.desop2(e, tp, eg, ep, ev, re, r, rp) local tc=Duel.GetFirstTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end