--Olea Iridica, Lifeweaver's Joy --Olea Iridica, Gioia della Vitatessitrice --Scripted by: XGlitchy30 local s,id,o=GetID() function s.initial_effect(c) aux.AddOrigTimeleapType(c) aux.AddTimeleapProc(c,4,s.TLcon,s.TLmaterial) c:EnableReviveLimit() --[[If this card is Time Leap Summoned, or Special Summoned by the effect of a "Lifeweaver" card: You can activate this effect; banish 1 face-up card on the field during the next Standby Phase.]] local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE|EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:HOPT() e1:SetCondition(s.prcon) e1:SetOperation(s.prop) c:RegisterEffect(e1) --[[When your opponent activates a monster effect (Quick Effect): You can return this card to the Extra Deck, and if you do, negate that effect, and if you do that, banish that card.]] local e2=Effect.CreateEffect(c) e2:Desc(1) e2:SetCategory(CATEGORY_TODECK|CATEGORY_DISABLE|CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:HOPT() e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) if not aux.LifeweaverTriggeringSetcodeCheck then aux.LifeweaverTriggeringSetcodeCheck=true aux.LifeweaverTriggeringSetcode={} local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_CHAINING) ge1:SetOperation(s.regop) Duel.RegisterEffect(ge1,0) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) local rc=re:GetHandler() if rc:IsRelateToChain(ev) then if rc:IsSetCard(ARCHE_LIFEWEAVER) then aux.LifeweaverTriggeringSetcode[cid]=true return end else if rc:IsPreviousSetCard(ARCHE_LIFEWEAVER) then aux.LifeweaverTriggeringSetcode[cid]=true return end end aux.LifeweaverTriggeringSetcode[cid]=false end function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_TIMELEAP) and c:IsSetCard(ARCHE_LIFEWEAVER) end function s.TLcon(e,c) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.TLmaterial(c) return c:IsAttributeRace(ATTRIBUTE_WIND,RACE_PSYCHIC) end --E1 function s.prcon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsSummonType(SUMMON_TYPE_TIMELEAP) then return true end if not re then return false end local rc=re:GetHandler() if re:IsActivated() then local ch=Duel.GetCurrentChain() local cid=Duel.GetChainInfo(ch,CHAININFO_CHAIN_ID) return aux.LifeweaverTriggeringSetcode[cid]==true elseif re:IsHasCustomCategory(nil,CATEGORY_FLAG_DELAYED_RESOLUTION) and re:IsHasCheatCode(CHEATCODE_SET_CHAIN_ID) then local cid=re:GetCheatCodeValue(CHEATCODE_SET_CHAIN_ID) return aux.LifeweaverTriggeringSetcode[cid]==true else return rc:IsSetCard(ARCHE_LIFEWEAVER) end end function s.prop(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) local rct = Duel.IsStandbyPhase() and 2 or 1 local e1=Effect.CreateEffect(e:GetHandler()) e1:Desc(2) e1:SetCustomCategory(0,CATEGORY_FLAG_DELAYED_RESOLUTION) e1:SetCheatCode(CHEATCODE_SET_CHAIN_ID,false,cid) e1:SetType(EFFECT_TYPE_FIELD|EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetCondition(s.rmcon) e1:SetOperation(s.rmop) e1:SetLabel(rct,Duel.GetTurnCount()) e1:SetReset(RESET_PHASE|PHASE_STANDBY,rct) Duel.RegisterEffect(e1,tp) end function s.rmfilter(c) return c:IsFaceup() and c:IsAbleToRemove() end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local sp_label,turn=e:GetLabel() return (sp_label==1 or turn~=Duel.GetTurnCount()) and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) local g=Duel.Select(HINTMSG_REMOVE,false,tp,s.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Banish(g) end e:Reset() end --E2 function s.discon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainDisablable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToExtra() and aux.nbcon2(tp,ev,re) end Duel.SetCardOperationInfo(c,CATEGORY_TODECK) aux.dbtg2(e,tp,eg,ep,ev,re,r,rp,chk) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToChain() and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and c:IsLocation(LOCATION_EXTRA) and Duel.NegateEffect(ev) and re:GetHandler():IsRelateToChain(ev) then Duel.Banish(eg) end end