--無限泡影 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --act in hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(10045474,0)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(s.handcon) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and aux.NegateMonsterFilter(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE) local g=Duel.SelectTarget(tp,aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) if not c:IsStatus(STATUS_ACT_FROM_HAND) and c:IsLocation(LOCATION_SZONE) then local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_DISABLE) e4:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e4:SetTarget(s.distg) e4:SetReset(RESET_PHASE+PHASE_END) e4:SetLabel(c:GetSequence(),c:GetFieldID()) Duel.RegisterEffect(e4,tp) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_CHAIN_SOLVING) e5:SetOperation(s.disop) e5:SetReset(RESET_PHASE+PHASE_END) e5:SetLabel(c:GetSequence()) Duel.RegisterEffect(e5,tp) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetCode(EFFECT_DISABLE_TRAPMONSTER) e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e6:SetTarget(s.distg) e6:SetReset(RESET_PHASE+PHASE_END) e6:SetLabel(c:GetSequence()) Duel.RegisterEffect(e6,tp) Duel.Hint(HINT_ZONE,tp,0x1<<(c:GetSequence()+8)) end end end function s.distg(e,c) local seq,fid=e:GetLabel() local tp=e:GetHandlerPlayer() return c:IsType(TYPE_SPELL+TYPE_TRAP) and aux.GetColumn(c,tp)==seq and c:GetFieldID()~=fid end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tseq=e:GetLabel() local controller,loc,seq=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SEQUENCE) if loc&LOCATION_SZONE~=0 and seq<=4 and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and ((controller==tp and seq==tseq) or (controller==1-tp and seq==4-tseq)) then Duel.NegateEffect(ev) end end function s.handcon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0 end