--Hybrid Nitric Acid function c11000224.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,11000224) e1:SetTarget(c11000224.target) e1:SetOperation(c11000224.operation) c:RegisterEffect(e1) --Add monster post-Fusion local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(11000224,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_BE_MATERIAL) e3:SetCondition(c11000224.addcon) e3:SetTarget(c11000224.addtg) e3:SetOperation(c11000224.addop) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(11000224,0)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetTarget(c11000224.addtg) e4:SetOperation(c11000224.addop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e5) local e6=e4:Clone() e6:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e6) end function c11000224.filter1(c,e) return c:IsLocation(LOCATION_HAND) and not c:IsImmuneToEffect(e) end function c11000224.filter2(c,e,tp,m,f,gc) return c:IsType(TYPE_FUSION) and c:IsSetCard(0x1FA) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,gc) end function c11000224.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then local chkf=tp local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsLocation,nil,LOCATION_HAND) local res=Duel.IsExistingMatchingCard(c11000224.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,c,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c11000224.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,c,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c11000224.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local chkf=tp if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end local mg1=Duel.GetFusionMaterial(tp):Filter(c11000224.filter1,nil,e) local sg1=Duel.GetMatchingGroup(c11000224.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,c,chkf) local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c11000224.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,c,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,c,chkf) tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,c,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end function c11000224.addcon(e,tp,eg,ep,ev,re,r,rp) local rc=e:GetHandler():GetReasonCard() return r==REASON_FUSION and rc:IsFaceup() and rc:IsSetCard(0x1FA) end function c11000224.filter(c) return c:IsSetCard(0x1FA) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c11000224.addtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c11000224.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c11000224.addop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c11000224.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end