--Emperor function c11000146.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(c11000146.condition) e1:SetTarget(c11000146.target) e1:SetOperation(c11000146.activate) c:RegisterEffect(e1) end function c11000146.cfilter(c) return c:IsFaceup() and c:IsCode(11000130) end function c11000146.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c11000146.cfilter,tp,LOCATION_MZONE,0,1,nil) and tp~=Duel.GetTurnPlayer() end function c11000146.filter(c) return c:IsAttackPos() and c:IsAbleToDeck() end function c11000146.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c11000146.filter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(c11000146.filter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c11000146.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c11000146.filter,tp,0,LOCATION_MZONE,nil) if g:GetCount()>0 then Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end end