--Descent into the VOid function c11000127.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,11000127) e1:SetCondition(c11000127.condition) e1:SetCost(c11000127.cost) e1:SetTarget(c11000127.target) e1:SetOperation(c11000127.activate) c:RegisterEffect(e1) end function c11000127.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function c11000127.rfilter(c) return c:IsSetCard(0x1F4) and c:IsType(TYPE_MONSTER) and not c:IsType(TYPE_TUNER) and c:IsAbleToRemove() end function c11000127.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c11000127.rfilter,tp,LOCATION_DECK,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c11000127.rfilter,tp,LOCATION_DECK,0,3,3,nil) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end function c11000127.filter(c) return c:IsSetCard(0x1F4) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c11000127.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c11000127.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c11000127.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c11000127.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end