--Void's Abyss function c11000120.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE) e2:SetCode(EFFECT_TO_GRAVE_REDIRECT) e2:SetRange(LOCATION_SZONE) e2:SetTarget(c11000120.rmtarget) e2:SetTargetRange(0xff,0xff) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(11000120) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e3:SetTargetRange(0xff,0xff) e3:SetTarget(c11000120.checktg) c:RegisterEffect(e3) --Pay lp local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(11000120,0)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1) e4:SetCondition(c11000120.mtcon) e4:SetOperation(c11000120.mtop) c:RegisterEffect(e4) end function c11000120.rmtarget(e,c) return not c:IsLocation(0x80) and not c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x1F4) end function c11000120.checktg(e,c) return not c:IsPublic() end function c11000120.mtcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function c11000120.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLP(tp)>500 and Duel.SelectYesNo(tp,aux.Stringid(11000120,1)) then Duel.PayLPCost(tp,500) else Duel.Destroy(e:GetHandler(),REASON_RULE) end end