--Facing the Void function c11000114.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCountLimit(1,11000114) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c11000114.cost) e1:SetTarget(c11000114.tg) e1:SetOperation(c11000114.op) c:RegisterEffect(e1) end function c11000114.filter(c,e,tp) return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsSetCard(0x1F4) end function c11000114.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) end function c11000114.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c11000114.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED) end function c11000114.op(e,tp,eg,ep,ev,re,r,rp) local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft1<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c11000114.filter,tp,LOCATION_REMOVED,0,ft1,ft1,nil,e,tp) if g:GetCount()>0 then local fid=e:GetHandler():GetFieldID() local tc=g:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) if tc:GetLevel()>0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-1) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2,true) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e3:SetValue(1) e3:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e3,true) tc=g:GetNext() end Duel.SpecialSummonComplete() end end end