--Battlecast Cho'Gath function c11000107.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,11000101),aux.NonTuner(Card.IsSetCard,0x1F4),1) c:EnableReviveLimit() --cannot special summon local e0=Effect.CreateEffect(c) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.synlimit) c:RegisterEffect(e0) --redirect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(11000107,0)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(c11000107.atkcon) e3:SetOperation(c11000107.atkop) c:RegisterEffect(e3) end function c11000107.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToBattle() end function c11000107.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+0x1ff0000) c:RegisterEffect(e1) end