--灵刻使 人鱼 local m=10904002 local cm=_G["c"..m] function cm.initial_effect(c) aux.EnablePendulumAttribute(c) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD) e0:SetCode(EFFECT_SPSUMMON_PROC) e0:SetProperty(EFFECT_FLAG_UNCOPYABLE) e0:SetRange(LOCATION_HAND) e0:SetCondition(cm.spcon) c:RegisterEffect(e0) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(65518099,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_PZONE) e3:SetCountLimit(1,m) e3:SetCondition(cm.scon) e3:SetTarget(cm.target) e3:SetOperation(cm.operation) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(60549248,1)) e4:SetCategory(CATEGORY_DRAW) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCondition(cm.tgcon) e4:SetTarget(cm.tg) e4:SetOperation(cm.op) c:RegisterEffect(e4) end function cm.spcon(e) local tp=e:GetHandler():GetControler() local tc1=Duel.GetFieldCard(tp,LOCATION_PZONE,0) local tc2=Duel.GetFieldCard(tp,LOCATION_PZONE,1) if not tc1 or not tc2 then return false end return tc1:GetLeftScale()==tc2:GetRightScale() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end function cm.scon(e,tp,eg,ep,ev,re,r,rp) local tp=e:GetHandler():GetControler() local tc1=Duel.GetFieldCard(tp,LOCATION_PZONE,0) local tc2=Duel.GetFieldCard(tp,LOCATION_PZONE,1) if not tc1 or not tc2 then return false end return tc1:GetLeftScale()==tc2:GetRightScale() end function cm.tgcon(e,tp,eg,ep,ev,re,r,rp) local tp=e:GetHandler():GetControler() local tc1=Duel.GetFieldCard(tp,LOCATION_PZONE,0) local tc2=Duel.GetFieldCard(tp,LOCATION_PZONE,1) if not tc1 or not tc2 then return false end return tc1:GetLeftScale()==tc2:GetRightScale() and e:GetHandler():GetLeftScale()>tc1:GetLeftScale() and Duel.GetTurnPlayer()==tp end function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function cm.op(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function cm.filter(c) return c:IsSetCard(0x237) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end