--created & coded by Lyris, art generated by Dall-E2 AI --リージル・リターン local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) Duel.EnableGlobalFlag(GLOBALFLAG_BRAINWASHING_CHECK) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,aux.FilterBoolFunction(Card.IsSetCard,0xaaa)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsSetCard),0xaaa)) Duel.RegisterEffect(e1,tp) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(0xaaa) and not c:IsControler(c:GetOwner()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.AND(Card.IsFaceup,Card.IsSetCard),tp,LOCATION_MZONE,LOCATION_MZONE,nil,0xaaa) local tg=Group.CreateGroup() for tc in aux.Next(g) do if not tc:IsImmuneToEffect(e) and tc:GetFlagEffect(id)==0 then tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1) tg:AddCard(tc) end end tg:KeepAlive() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REMOVE_BRAINWASHING) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.TargetEqualFunction(Card.GetFlagEffect,1,id)) e1:SetLabelObject(tg) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetLabelObject(e1) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetLabelObject(e2) e3:SetLabel(Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)) e3:SetOperation(s.reset) Duel.RegisterEffect(e3,tp) end function s.reset(e,tp,eg,ep,ev,re,r,rp) if Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)==e:GetLabel() then local e2=e:GetLabelObject() local e1=e2:GetLabelObject() local tg=e1:GetLabelObject() for tc in aux.Next(tg) do tc:ResetFlagEffect(id) end tg:DeleteGroup() e1:Reset() e2:Reset() e:Reset() end end