--created & coded by Lyris, art generated by Dall-E2 AI --リージル・ゼンタウルス local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetTargetRange(POS_FACEUP_ATTACK,1) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) e1:SetValue(SUMMON_VALUE_SELF) c:RegisterEffect(e1) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetOperation(s.retreg) c:RegisterEffect(e5) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetOperation(s.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.GetMatchingGroupCount(Card.IsAbleToRemoveAsCost,tp,0,LOCATION_HAND,nil,POS_FACEDOWN)>1 end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,0,LOCATION_HAND,nil,POS_FACEDOWN):RandomSelect(tp,2) if Duel.Remove(g,POS_FACEDOWN,REASON_COST)~=0 then local fid=c:GetFieldID() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(function() if tc:GetFlagEffectLabel(id)==fid then return true else e1:Reset() return false end end) e1:SetOperation(function() Duel.SendtoHand(tc,nil,REASON_EFFECT) end) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) end end end function s.retreg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsSummonType(SUMMON_VALUE_SELF) then return end c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetOwner():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetOwner() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REMOVE_BRAINWASHING) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetLabelObject(c) e1:SetTarget(s.rettg) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ADJUST) e2:SetLabelObject(e1) e2:SetOperation(s.reset) Duel.RegisterEffect(e2,tp) end function s.rettg(e,c) return c==e:GetLabelObject() and c:GetFlagEffect(id)~=0 end function s.reset(e,tp,eg,ep,ev,re,r,rp) e:GetLabelObject():Reset() e:Reset() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsSummonType(SUMMON_VALUE_SELF) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCountLimit(1) e1:SetCondition(function() return Duel.GetTurnPlayer()==tp end) e1:SetOperation(function() Duel.Hint(HINT_CARD,0,id) Duel.SendtoGrave(Duel.GetAttacker(),REASON_EFFECT) end) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end local p=c:GetOwner() for tc in aux.Next(Duel.GetMatchingGroup(Card.IsFaceup,p,LOCATION_MZONE,0,nil)) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500*Duel.GetMatchingGroupCount(aux.AND(Card.IsFaceup,Card.IsSetCard),p,0,LOCATION_MZONE,nil,0xaaa)) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end