--created & coded by Lyris, art generated by Dall-E2 AI --リージル・ディンホルス local s,id,o=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetTargetRange(POS_FACEUP_ATTACK,1) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) e1:SetValue(SUMMON_VALUE_SELF) c:RegisterEffect(e1) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetOperation(s.retreg) c:RegisterEffect(e5) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_CONTROL) e2:SetCondition(function() return c:IsSummonType(SUMMON_VALUE_SELF) end) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.cfilter(c,tp) return c:IsReleasable() and Duel.GetMZoneCount(1-tp,c,tp)>0 end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil,tp) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Release(Duel.SelectMatchingCard(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil,tp),REASON_COST) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,0,LOCATION_HAND,nil,POS_FACEDOWN):RandomSelect(tp,2) if Duel.Remove(g,POS_FACEDOWN,REASON_COST)~=0 then local fid=c:GetFieldID() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(function() if tc:GetFlagEffectLabel(id)==fid then return true else e1:Reset() return false end end) e1:SetOperation(function() Duel.SendtoHand(tc,nil,REASON_EFFECT) end) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) end end end function s.retreg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsSummonType(SUMMON_VALUE_SELF) then return end c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,2) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetOwner():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetOwner() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REMOVE_BRAINWASHING) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetLabelObject(c) e1:SetTarget(s.rettg) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ADJUST) e2:SetLabelObject(e1) e2:SetOperation(s.reset) Duel.RegisterEffect(e2,tp) end function s.rettg(e,c) return c==e:GetLabelObject() and c:GetFlagEffect(id)~=0 end function s.reset(e,tp,eg,ep,ev,re,r,rp) e:GetLabelObject():Reset() e:Reset() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsControlerCanBeChanged() and chkc~=c end if chk==0 then return true end local p=c:GetOwner() Duel.Hint(HINT_SELECTMSG,p,HINTMSG_CONTROL) local g=Duel.SelectTarget(p,Card.IsControlerCanBeChanged,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() for tc in aux.Next(Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(function(e,te) return e1:GetOwnerPlayer()==te:GetOwnerPlayer() and te:IsActiveType(TYPE_SPELL) end) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2) tc:RegisterEffect(e1) end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.GetControl(tc,1-tp,PHASE_END,1) end end