--created by Meed, coded by Lyris, art found by FoxyRainbow of DeviantArt --大死神 local s,id,o=GetID() function s.initial_effect(c) c:EnableReviveLimit() aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_FAIRY),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCost(function() e1:SetLabel(1) return true end) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCountLimit(1,id+1000) e2:SetCategory(CATEGORY_RECOVER+CATEGORY_ATKCHANGE) e2:SetTarget(s.tg) e2:SetOperation(s.op) c:RegisterEffect(e2) end function s.cfilter(c,tp) return c:IsRace(RACE_FAIRY) and c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(aux.AND(Card.IsCode,Card.IsAbleToHand),tp,LOCATION_DECK,0,1,nil,c:GetCode()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp):GetFirst() Duel.Remove(tc,POS_FACEUP,REASON_COST) e:SetLabel(tc:GetCode()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsCode,Card.IsAbleToHand),tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Recover(tp,ev,REASON_EFFECT) local c=e:GetHandler() local atk,def=c:GetAttack(),c:GetDefense() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ev) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end if c:GetAttack()>atk and c:GetDefense()>def and c:IsChainAttackable(0) then Duel.BreakEffect() Duel.ChainAttack() end end